top of page


Search


Sem B - Week 12
We finalized and printed the latest versions of both the MinWin device and the docking station. To prepare for testing and presentations, we also duplicated the model so we now have two complete working prototypes. In addition, we conducted a professional product photoshoot in the lab, capturing high quality images that will be used in our final presentation and landing page. We also added the attachment cords to the device, allowing it to be comfortably carried and used as i


Sem B - Week 11
Getting Closer to the Finish Line ✨ This week was an exciting milestone for our team. After months of research, interviews, ideation, prototyping, and countless iterations, we finally 3D printed our final models, both the handheld device and the docking station. We also conducted usability testing sessions with two CBT therapists who work with children. The feedback highlighted a real need for our solution, and both therapists expressed that they could see a meaningful place


Sem B - Week 10
This week, we focused on making final refinements to the product. We worked on developing a model for the docking station, which at this stage will remain non-technological due to time constraints. In parallel, we also created an updated version of the keychain itself - smaller, more rounded, and including a USB-C charging connection in order to improve usability, comfort, and overall user experience. In addition, we began reviewing and preparing materials for the demo presen


Sem B - Week 9
This week marked a significant step in our project development. Our prototype was finally connected to all of its technological components and functioned as a complete working system, allowing us to begin conducting usability tests on an active product in real time. During the testing process, we realized that the product still needs to become smaller and have more rounded edges in order to feel more comfortable and discreet for everyday use. As a result, we also worked on re


Sem B - Week 8
This week marked an important step forward in our project, especially in turning the concept into a tangible product. After exploring different directions, we decided to move forward with a LEGO-inspired model, aiming to create a product that feels familiar and approachable for teenagers. We first built cardboard prototypes to test the size and interaction, and then moved to a 3D-printed version with the hardware integrated inside. The prototype looks very promising, although


Sem B - Week 7
This week was very exciting - and also special because Yair finally returned from the reserves ! We received our 3D printed models of the star and the circle, and also printed the Lego version ourselves at the lab, which gave us a full set of physical prototypes to test. We conducted usability testing, and the insights were very clear:the Lego shape turned out to be the most intuitive and effective option for our concept. At the same time, we started working on the technologi


Sem B - Week 6
This week, we continued exploring new directions for the physical form of the device. In addition to the Lego-inspired shape, we experimented with other options like a circle and a star, trying to understand how different shapes might influence the user experience. For each concept, we created a set of images from different angles and developed 3D models, which we then sent for printing in the lab. Yair was still in the reserves, so we continued working with the same adjusted


Sem B - Week 5
This week, we tried to break away from the "Lego mindset" and open up our thinking. We started by dividing the interaction into two parts: “in” and “out” - the way the user interacts with the device, and the feedback the device gives in return. This helped us better understand the experience from both sides, not just the physical form. At the same time, we explored different types of buttons in the Milab, testing how they feel and how they respond to touch. We also had a lab


Sem B - Week 3-4
We’re back after the Passover break! ✨ During the break, we focused on building and refining our first physical prototype. Using simple materials we had at home - foam board, thick paper, markers, and string, we created a lo-fi prototype and tried to simulate the interaction between the user and the device as realistically as possible. It was a really fun and insightful process. At the same time, we continued improving our research questions and reached out to more users to t


Sem B - Week 2
Refining the Product Direction This week, we dove deeper into refining our product. We worked in small groups with the teaching team to develop research questions focused on the interaction between the user and the device. At the same time, we explored design directions together with Aviad. We analyzed existing products and asked ourselves: 👉 What features do we want to bring into our own product? We also created mood boards to better define the visual and emotional world of


Sem B - Week 1
Back to Action (with a Pivot!) We kicked off Semester B with a lot of motivation and excitement to keep pushing our project forward even though everything started on Zoom due to the situation with Iran. It was really inspiring to see all the other teams’ projects and how much everyone progressed over the break. We opened the class by presenting the process we went through during the semester break. We continued user testing and realized that our original concept as a wearable


Sem A - Week 12
This week we began by presenting our work, focusing on the validation we conducted and the insights that emerged from our interview with a CBT expert. We received very positive feedback on our progress. We then took part in a paper prototyping workshop with Andrey in the lab. It was exciting to see the lab up close and explore the materials and tools available. Andrey demonstrated how to create a paper prototype of a bracelet with a button, but we realized we were still unsur


Sem A - Week 11
This week we refined our concept with the instructors, defined three core values - confidence, control, and ritual, and validated the idea using a simple physical clicker to simulate marking effort. Due to the sensitivity of the topic, we tested the concept with four adult users rather than “invisible” teens. The tests showed that marking effort created immediate feelings of control and motivation, but that focusing on outcomes weakened the sense of success and risked gamific


Sem A - Week 10
This week we met with 4 mentors at the Milab from Reichman University, each bringing a different perspective from the worlds of product design, UX, product management, and augmented reality. In a series of 20 minute sessions, we presented our product and received thoughtful feedback. While the mentors’ backgrounds varied, a shared focus quickly emerged: how our product gives feedback back to the child. All of them connected strongly to the idea of celebrating small successes,


Sem A - Week 8-9
Product & Team Pivot !!! Over the past two weeks, we focused on refining and clarifying our final project. We expanded our qualitative research by interviewing a CBT psychology student, an inclusion coordinator, and a professional from the “Haverim” nonprofit, alongside reviewing academic literature on CBT-based therapeutic approaches. Through this process, we realized our initial concept was too broad and required sharper focus. We therefore narrowed it down to a simple, phy


Sem A - Week 7
Rethinking the Concept This week took us in a new direction. We came to the lab with our idea for a podcast friendship table, but after presenting it to the mentors we were encouraged to open our thinking and explore other possibilities. This helped us realize we needed a wider perspective on the problem. We also completed the “Perfect Assistant” exercise, where we walked through a day in the life of our user and wrote what an ideal helper would say to them. This made the use
bottom of page